The concept of the "Touch the future" exhibition is
to give to
the general public the opportunity to learn directly, through
the sense of touch and through visual and audio perceptions, the last
productions of research laboratories in such different domains as
gestural, visual and sound interactions, virtual realities,
tele-operation and their social applications in art, culture, medicine,
sports and entertainment. The conceptual link between
presented demos is that of "enaction", that tries to develop
the most natural and intuitive human-computer interfaces as possible,
and, in particular, those based on gestures, actions and manual tasks.
Future" main objectives:
visitors leave the demo space having learned
something about the actual situation of interction and communication's
techniques used in Information and Communication's Technologies.
that visitors realize that all ordinary human-computer
interfaces are based on symbolic or iconic representations and that,
consequently, these interfaces are not able to support manual tasks.
For example, the only way to learn violin is to try and reproduce the
instrumental gestures of the teacher. What happens in manual activities
cannot be described by signs and symbols, by language or diagrams.
that visitors understand that questions like
"How do I know that this object is this object?" are not simple to
answer. Manipulating objects without seeing, or hearing, or even
feeling with the hands is a very odd experience which leads to deeply
feel the complexity of these questions. Visitors, guided all along the
demonstrations by interactive panels, will be invited to experiment
this by themselves.
Since most of the demos are highly "touch-oriented", they are
to be experimented by disabled people, particularly visually impaired
people; non-disabled people will be invited to follow their approach. A
visit of "Touch the Future" will be organised in partnership with the
"Service Accueil Handicap" and the "Culture et Vie
Universitaire" mission of the universities of Grenoble.
"Touch the Future" stands will be organised in 6 groups:
Group 1: Assembling
- Demonstrator of virtual interactive assembling of
mechanical pieces for
- Integration of tactile and force-feedback interfaces in
Group 2: Corporal Mobility
- "How do we know that an object is within reach?"
- "Someone else's experience" or "How to identify
with a virtual dummy differing from ourselves by size and proportions
in order to make it execute manipulation's tasks"
- "Reconstruction of posture's movements in the
performance of a clarinetist"
Group 3: Space's exploration and object's identification
- Virtual Reality and spatial representation or "How can we
or explore a map without seeing it?"
- Virtual Reality and Mathematics learning or "How can we
mathematics with our hands?"
- Virtual Reality and Physics learning or "How can we
nano-objects with the hands?"
Group 4: Manual collaborative work and sensory-motor
- Virtual tactile meeting
- Music cooperation by touching or "How does someone else
react to my
actions without seeing and hearing me?"
Group 5: Creativity
- " The virtual violin" or "How the corporal relationship to
instrument is a key element to learning"
- "Sonifying drawing" or "How does sound allow the
identification of a
- "The Pebble-box" or "What kind of object do we
we can't hear or see, or when we can't feel it with the hands?"
Group 6: Lexicon from experience
The network of excellence has produced a lexicon of terms
technology and the perception of interfaces and multi-sensory tools.
Several words of this lexicon will be accessible from action:
- "What is the contour of an object?" or "Are the contours
seeing or by touching the same? "
- "Understanding elasticity through musical manipulation"
- "The eyes at our fingertips" or "What do we see with our
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